New Action/Adventure Game Idea
by Thomas · in Game Design and Creative Issues · 12/12/2006 (8:20 pm) · 6 replies
Well this idea works off the many facts and fables about ninjas. Basically you start as a young trainee in an ancient group of assassins. You are given a master whom is shall we say "sketchy". He trains you in weapons of the ninja sorts and the basic skills need to perform the missions given.
Once this sequence is over, you get your missions from the master. They range from scouting, espionage, sabotage, infiltration/information gathering, and above all assassination. You must use all the tools available to you to complete the missions given. Such as for an infiltration mission you might have to kill a guard of a samari village and wear his armour as to not be detected and gather the information needed. Many times different objectives are strung together like the infiltration with assassination to sabotage. This progression offers more versitility and complexity to the objectives given.
As a ninja you have an extremely expansive arsenal at your disposal. Starting weapons such as the bo staff, katana, long bow, shobo and shuriken. Each pearcing or bladed can be dipped in poisons of different affects which you carry on you along with your healing aids in your kusuribin, or medicine container. You can create your own poisons from found ingredients or just buy them from vendors. Next the tools used to do you dirty work. Apart from the poisions you will be able to grapple across building gaps, throw smoke bombs or fire crackers for escape, and even use Ashiaro (animal prints worn on the feet) to throw pursuers off the trail. Im not sure if magic should be included; it could take away the reality aspect of it but could also offer more combat abilities.
Aside from all of this you will also have the ninjitsu fighting style to use. Combine holds, quick death grips, the pressure point system, and the sheer hand to hand combat style to unleash devastating combos and attacks. I think the pressure point system will be an incredbly fun aset to the game in that it offers the ability to rend your enemies completely or partialy paralized.
These things are all great but they dont mean much without a prominent story to back it up. The first part of the game takes you through the missions of the ninja "guild". As you complete the missions you gain respect and rank within the organization. Once you get a certain rank you are betrayed by your fellow assassins.
Through all your missions you learned the use of each weapon, tool, and fighting style. The more you use and perfect a certain skill determines how strong you are in that area. Such as the more you use a bow the more deadly you will become with it. Anyways, after being betrayed you are left alone without any allies. This for a ninja is almost a garantied death for the group as a whole is their best defense. So now you must work your way to the center of the organization to kill the top 3 members.
The story is not yet complete and there are many other things about the betrayl i am working out. I do believe it could be good with the unique take on the ninja history. I would like to know anyone's thoughts on this project.
-Thanks-
Once this sequence is over, you get your missions from the master. They range from scouting, espionage, sabotage, infiltration/information gathering, and above all assassination. You must use all the tools available to you to complete the missions given. Such as for an infiltration mission you might have to kill a guard of a samari village and wear his armour as to not be detected and gather the information needed. Many times different objectives are strung together like the infiltration with assassination to sabotage. This progression offers more versitility and complexity to the objectives given.
As a ninja you have an extremely expansive arsenal at your disposal. Starting weapons such as the bo staff, katana, long bow, shobo and shuriken. Each pearcing or bladed can be dipped in poisons of different affects which you carry on you along with your healing aids in your kusuribin, or medicine container. You can create your own poisons from found ingredients or just buy them from vendors. Next the tools used to do you dirty work. Apart from the poisions you will be able to grapple across building gaps, throw smoke bombs or fire crackers for escape, and even use Ashiaro (animal prints worn on the feet) to throw pursuers off the trail. Im not sure if magic should be included; it could take away the reality aspect of it but could also offer more combat abilities.
Aside from all of this you will also have the ninjitsu fighting style to use. Combine holds, quick death grips, the pressure point system, and the sheer hand to hand combat style to unleash devastating combos and attacks. I think the pressure point system will be an incredbly fun aset to the game in that it offers the ability to rend your enemies completely or partialy paralized.
These things are all great but they dont mean much without a prominent story to back it up. The first part of the game takes you through the missions of the ninja "guild". As you complete the missions you gain respect and rank within the organization. Once you get a certain rank you are betrayed by your fellow assassins.
Through all your missions you learned the use of each weapon, tool, and fighting style. The more you use and perfect a certain skill determines how strong you are in that area. Such as the more you use a bow the more deadly you will become with it. Anyways, after being betrayed you are left alone without any allies. This for a ninja is almost a garantied death for the group as a whole is their best defense. So now you must work your way to the center of the organization to kill the top 3 members.
The story is not yet complete and there are many other things about the betrayl i am working out. I do believe it could be good with the unique take on the ninja history. I would like to know anyone's thoughts on this project.
-Thanks-
#2
Where did that comment come from?? I don't recall any mention of pirates in Ninja history or lore. Woah! If you could see the confused look on my face on when I read that!
12/27/2006 (12:22 pm)
@Mitchell "Are you going to have any pirates at all?"Where did that comment come from?? I don't recall any mention of pirates in Ninja history or lore. Woah! If you could see the confused look on my face on when I read that!
#3
That comes from an internet meme...
I can see how confusing it would be for someone who hasn't heard of it though :-)
12/27/2006 (12:36 pm)
@ShirazThat comes from an internet meme...
I can see how confusing it would be for someone who hasn't heard of it though :-)
#4
12/27/2006 (1:11 pm)
Lol. Looks like I need to bone up on my virtual history!
#5
Your concept sounds somehow like: "Tenchu" meets "Fable".
I wouldn't concentrate to much on the story.
The basic story is enough, for now.
I would try to think more about the game mechanics, how to implement them, and how they will work in the end together.
12/28/2006 (7:16 am)
@ ThomasYour concept sounds somehow like: "Tenchu" meets "Fable".
I wouldn't concentrate to much on the story.
The basic story is enough, for now.
I would try to think more about the game mechanics, how to implement them, and how they will work in the end together.
#6
I don't know all that much about ninja history, but maybe your character could do something forbidden, but totally understandable. That wouldn't make the betrayal seem so sudden or uncalled for, but it gives a reason for the conflict. Again, I don't know much about ninjas, but were they allowed to marry? Perhaps your character falls in love. That sounds too Star Wars, though.
Or perhaps you find that the organization you're working for has alterior motives, that you've been working for the bad guys all along. I don't know. These are just weak suggestions.
01/09/2007 (2:00 pm)
Well, I would suggest working at least a little more on your story. Take things one at a time. It doesn't sound like you'll be doing this all alone, so let someone else think about the mechanics.I don't know all that much about ninja history, but maybe your character could do something forbidden, but totally understandable. That wouldn't make the betrayal seem so sudden or uncalled for, but it gives a reason for the conflict. Again, I don't know much about ninjas, but were they allowed to marry? Perhaps your character falls in love. That sounds too Star Wars, though.
Or perhaps you find that the organization you're working for has alterior motives, that you've been working for the bad guys all along. I don't know. These are just weak suggestions.
Torque Owner Mitchell
Typically Betrayal occurs when two people disagree on a subject to which both have something to gain (macguffin anyone?) but only if it's not shared, it could just as easily be that one person uncovers the evil plot and is removed from the equation because of it once again there must be something to gain. Revenge (sounds so far like this is the motive for your protagonist) is always a motive as is greed (could also be lust for power which sounds like your antagonists) depending on how you want to present a character justifying their actions. An interesting thing I find helps with characters is imagine if you were to subject your characters to a Rorschach test, what would each character see?
Writing a story can become easier once you've esteblished not just the message you want to convey but how your characters are going to help you covey it becuase after all it's the characters that tell the story right?
Good stuff so far, sounds like it'll be fun. Are you going to have any pirates at all?