Spawning on a path
by Papoute · in Torque Game Engine · 12/12/2006 (4:49 pm) · 0 replies
This is a weird bug and i hope u could help me out !
i've created a ship in 3dsmax with 4 mountPoint to mount 4 shapebaseimagedata
i can create an instance of that ship as a AIplayer and this ship can shoot from his 4 canon
but when i ask to put this ship on a path the engine crash
%AIBoatTest = AIPlayer::spawnOnPath("englishShip","MissionGroup/testPath");
%AIBoatTest.followPath ("MissionGroup/testPath", -1);
the weird thing is....the path is behind the player so when the engine start i can't see the boat on his path but when i turn the player to see where the ship should be, torque crash
if someone want to help me out i could send him the .max of my ship to see if anything is wrong in the exportation
i've created a ship in 3dsmax with 4 mountPoint to mount 4 shapebaseimagedata
i can create an instance of that ship as a AIplayer and this ship can shoot from his 4 canon
but when i ask to put this ship on a path the engine crash
%AIBoatTest = AIPlayer::spawnOnPath("englishShip","MissionGroup/testPath");
%AIBoatTest.followPath ("MissionGroup/testPath", -1);
the weird thing is....the path is behind the player so when the engine start i can't see the boat on his path but when i turn the player to see where the ship should be, torque crash
if someone want to help me out i could send him the .max of my ship to see if anything is wrong in the exportation
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