Collision detection
by Daniel Zimmermann · in Torque X 2D · 12/12/2006 (3:27 pm) · 2 replies
Has everyone else had problems with collision detection in Torque X? I'm just trying to implement the basic scenario of having two sprites, collision enabled on both scene objects and still they don't collide. From the packaged documentation I got the idea that there's some sort of standard collision detection without the need to handle T2CollisionComponent.OnCollision manually. One of the two objects also has a MovementComponent (I'm using the StarterGame template/project). Any help much appreciated :D
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#2
12/12/2006 (4:51 pm)
Thanks for posting the fix for your own problem. It helps us to figure out what needs responding and what doesn't.
Daniel Zimmermann