Game Development Community

I Need some suggestions here ...

by Freddy · in Torque Game Engine · 05/31/2002 (4:41 pm) · 3 replies

Hello - I am new to this community - and own TE since 4 Days.

I am a skilled C/ C++ Programmer - but not in gamedevelopement - thats why I took the library - to save me time.

Here is what I want to do: A MMORPG with a 3D view like EQ or DAoC with some different features.

I played arround in the past 3 days with the demo app. And I really get always closer in my thinking - that I have the wrong tool.

There are no stand alone editors that generate scripts - have to do them myself. There are no funktions for an flexible chat-server - that you need for that type of game - have to do em myself.

THere are a lot of other funktions I will miss - so I have to learn the source from an engine I didnt know - and maybe the time learning it - and use em then in my own project - uses the same time that is used to write this myself.

Sorry to say this - this is an 3D Ego Shooter Engine - and as long as you program this type of games - maybe u will get success.

Is there a tutorial out that u can use as a start from the scratch - with this library ?

Freddy

#1
06/01/2002 (1:17 pm)
Freddy,

TGE is most certainly not a "3D EGO Game" engine. There a numbers of developers here making MMORPG's and some even making RTS Games using TGE. TGE can be used to make just about any game you can imagine.

With any engine though, you ARE going to have to code what you want into it for yourself and you will have to learn the engine to be able to do this. Whatever engine you buy you would have to do this in.

My first suggestions is to look into some of the scripts and how they work. There is a new script documention area that is worth checking out which will probably help you in this regard.

If you can program in C++ you should not find this difficult
#2
06/01/2002 (4:51 pm)
The Torque Engine is not a shooter engine at all, it isn't like Quake, where the engine is so specialised that there is nothing else it could be. Obviously it resembles a first person shooter at the moment, the engine was made for Tribes 2 afterall, but it is much more flexible. I would never license the Quake engine for an RTS, but I have a lot of confidence that I can realise an RTS with the TGE.

It has nothing to do with being the wrong tool, it is just currently configured for a squad-based team combat game, you will have to ditch large segments of the code to implement something other than, but the engine will run it.

I am also confused about the whole, no tool to write scripts, you don't need one, and did you expect one? It's $100 for a commercial grade engine, you can't expect the world..

Owen
#3
06/01/2002 (9:44 pm)
Well, there is Tribal IDE for writing scripts which makes it a bit easier.