Game Development Community

Converting Data from TGB

by Jody Byrd · in Torque X 2D · 12/12/2006 (5:12 am) · 8 replies

I know this probably could be done with scripting, but will we be able to load our .t2d/.gui files into TGBX?

#1
12/12/2006 (8:07 am)
Ok, I found the Import project/import level on the menu. That takes care of my .t2d files.

However, I'm still unclear as to how I load my .gui files.
#2
12/12/2006 (8:08 am)
You can't. :( .gui files are torque script, and there is on torque script in TorqueX
#3
12/12/2006 (8:09 am)
TorqueScript guis cannot be loaded in TorqueX. We may define an XML gui format at some point, but not in the near future.
#4
12/12/2006 (8:12 am)
Ok, cool. At least I know now, before I get in too deep.
#5
12/12/2006 (11:30 am)
With that in mind, how is gui stuff done in TorqueX for the time being then? (Im still downloading/installing the long list of stuff to get this thing working, so i've yet to check it out)

PS. I'm still accepting any FREE XBox 360 offers. Thanks in advance!
#6
12/12/2006 (12:20 pm)
You create your guis in C# code. See TankBuster and TorqueCombat for examples
#7
12/12/2006 (2:43 pm)
Thanks John! Everything's (finally) installed, updated and ready to go, so I should be able to do just that...
#8
12/13/2006 (9:58 am)
Quote:We may define an XML gui format at some point, but not in the near future.


may?! MAY?! XML for GUI shouldn't be a 'may' it should be a 'must have!' It wouldn't be very hard at all to hook up xml GUI formats into TXE's current state.