Game Development Community

Few questions about the world editor

by Joshua Wharton · in Torque Game Engine · 12/11/2006 (9:02 pm) · 2 replies

Ok, I'm reading through the tutorials and making some pretty good progress on shaping the terrains in the world and painting them with multiple layers. I'm starting to get familiar with all of the editor windows too. But theres a few questions I have that I'm not sure if the tutorials have or not so I was hoping someone could shine some light on this.

1.) How do I load my own objects into the world editor? Like tree's, structures, characters, etc?

2.) How do I load my own ground textures into the world editor?

3.) When theres an object in the scene, is it possible to paint that object with the terrain painter? Like making tree's and stuff blend into the ground?

Thanks. Any help is much appreciated. And I hope I'm posting this in the right forum.

#1
12/12/2006 (2:05 am)
Welcome to the forum Joshua.

#1. As simple as adding them to the data/ folder. Buildings would go in the data/interior folder and dts in the shapes folder. Once you do that, relaunch torque and they will be there.

#2. Just add them to the terrain folder, then in the painter, click on a blank button (or replace an existing texture) and add your texture.

#3. The painter only paints the ground. It would be nice in some ways to be able to paint objects, but I've found the size to be way too large for that. It would be better to make your object and add some parts of your ground texture to it to blend in with your terrain.

As a side note, once you have finished making your objects, I would put them and their textures in their own folder. Keeping things seperate makes it easier to sort out unused assets.

Hope this has helped you a bit.
Mike
#2
12/12/2006 (1:57 pm)
Thanks Mike, I appreciate it. And thanks for the welcome too.