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by Redacted · in Artist Corner · 12/10/2006 (6:31 pm) · 24 replies
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#22
12/14/2006 (4:45 pm)
Wow as usual you outdo yourself man.. thx J.
#23
Regarding triangle strips, i seem to recall reading in some article somewhere (probably the directx documentation) that more or less stated that modern hardware tends to be more optimized for triangle lists instead of triangle strips.
However, one also has to consider that triangle strips inherently use less storage space (unless its a bad implementation of course), which would be useful if you were distributing your game / demo via the internet and you had quite a few models with a large polycount.
In any case, performance varies depending on which graphics card & drivers you use.
I seem to recall seeing an option in torque that automagically converted dts primitives into triangle lists when set, which came in quite handy when i was using a gf4 mx (big speed improvement) :)
12/16/2006 (1:17 pm)
Nice work, Joseph.Regarding triangle strips, i seem to recall reading in some article somewhere (probably the directx documentation) that more or less stated that modern hardware tends to be more optimized for triangle lists instead of triangle strips.
However, one also has to consider that triangle strips inherently use less storage space (unless its a bad implementation of course), which would be useful if you were distributing your game / demo via the internet and you had quite a few models with a large polycount.
In any case, performance varies depending on which graphics card & drivers you use.
I seem to recall seeing an option in torque that automagically converted dts primitives into triangle lists when set, which came in quite handy when i was using a gf4 mx (big speed improvement) :)
#24
12/16/2006 (2:58 pm)
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Torque Owner Redacted