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by Redacted · in Artist Corner · 12/10/2006 (6:31 pm) · 24 replies

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    #1
    12/10/2006 (9:06 pm)
    Awesome a new version
    and heres my cleaver the blend file dts and the texture
    [img]http://www.bjwaymods.net/downloadpic.php?what=img&file=cleaver.rar[/img]
    #2
    12/11/2006 (1:14 am)
    Wondefull, thank you so much again, Joseph.
    Gonna try it out right now...

    Edited five minutes later:
    Awesome work, Joseph, I got it working both in Xp and in MacOsX at first time.
    This will be a very nice improvement for my character models... :)

    Keep up the great work you are doing, please,
    Gustavo
    #3
    12/11/2006 (6:55 am)
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    #4
    12/11/2006 (4:01 pm)
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    #5
    12/11/2006 (9:25 pm)
    Joseph
    hmm save crash it happens alot to me that it saves only the model and delates the emptys and other settings but as you can see the dts file is working fine it just on 1.5 it won't show the texture
    #6
    12/11/2006 (9:46 pm)
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    #7
    12/12/2006 (7:45 am)
    How do i do that?
    #9
    12/12/2006 (9:53 am)
    Dude im not an idiot i know what is the power of two but i want to know how to do that to the texture...
    #10
    12/12/2006 (10:11 am)
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    #11
    12/12/2006 (11:34 am)
    So what i do is
    x^2?
    x=pixel size?
    #12
    12/12/2006 (11:46 am)
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    #13
    12/13/2006 (2:23 am)
    I changed the texture to one of the numbers (512x512) and rexported and still no texture
    edit:strange it won't even show the texture on torque show tool!
    #14
    12/13/2006 (4:12 am)
    I changed the texture to one of the numbers (512x512) and rexported and still no texture
    edit:strange it won't even show the texture on torque show tool!
    #15
    12/13/2006 (5:11 am)
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    #16
    12/13/2006 (5:26 am)
    Lol this might sound strange but i found the problem see when i scaled the image with gimp the gimp has somekind of function to keep the image view logical so it made it 712x512 insted of 512x512 so i turned it off and it worked btw why did the power of 2 thing started on the 1.5 version of tge?
    #17
    12/13/2006 (5:33 am)
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    #18
    12/13/2006 (8:36 pm)
    I am a total noob to triangle stripping. Can you explain it's function / implementation with DTS and Blender?
    #19
    12/13/2006 (9:20 pm)
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    #20
    12/13/2006 (9:52 pm)
    Tri stripping is mostly useful for Voodoo and TNT era cards, Tristrips split the mesh into lots of little batches that are not efficient on a modern GPU where you are better off with sending all triangles that share the same material in one batch (with one texture).

    So if your targeting newer hardware like Geforce 3 and above you probably won't get any benefits from tristrips and may actually get a penalty, unless your engine doesn't send the data to the GPU efficiently.
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