Image Map Builder - Image Mode = KEY?
by Laurence Grant · in Torque Game Builder · 12/10/2006 (1:37 pm) · 4 replies
Hi all,
I have an image containing multiple subimages. Each is different in size, but I've outlined each in a white frame. I thought the idea of Image Mode=Key was that it would be able to pick the images out using the border color? When I choose KEY it just gives me a white image which is implying that it can't find a key. I was wondering if anyone could explain in more detail how KEY is supposed to work and if I can make it do what I want or if I'll be required to create many separate images
Thanks
I have an image containing multiple subimages. Each is different in size, but I've outlined each in a white frame. I thought the idea of Image Mode=Key was that it would be able to pick the images out using the border color? When I choose KEY it just gives me a white image which is implying that it can't find a key. I was wondering if anyone could explain in more detail how KEY is supposed to work and if I can make it do what I want or if I'll be required to create many separate images
Thanks
#2
12/24/2006 (4:14 am)
I'm using r1.10 documentation, is there a new version because this version isn't saying a whole lot. I'm getting issues that aren't covered and don't make sense to me.
#3
Hope you find it ;)
12/24/2006 (7:57 am)
I'm pretty sure the Image Map doc was written a long time ago and that it's been in just about every release. It's definitely in 1.1.3 at the least, but it should be in 1.1 as a .pdf in your documentation folder. What stuff did you find? The part I'm looking at goes over the algorithm step by step.Hope you find it ;)
#4
I'll dl v1.1.3 and check those documents, thanks :)
12/25/2006 (12:30 am)
Ah, I haven't updated to v1.1.3 so I only have the v1.1.2 .pdf's. I'll dl v1.1.3 and check those documents, thanks :)
Associate Tom Eastman (Eastbeast314)
That covers every possible detail about the KEY image mode ;)