How to switch off cs. - compiling
by Holger · in Torque Game Engine · 12/09/2006 (4:48 am) · 5 replies
Is there a way to switch off the automatic compiling of cs.-scriptfiles and other sourcefiles (objects etc.)?
TIA!
TIA!
#2
don't understand it.
If there is a .cs file the engine will create a .cs.dso file automatically.
Or am I wrong?
12/09/2006 (5:48 am)
Stefan,don't understand it.
If there is a .cs file the engine will create a .cs.dso file automatically.
Or am I wrong?
#3
12/09/2006 (6:04 am)
I am not sure when they introduced the new changes, but in 1.4 and later scripts are not compiled automatically unless you tell the engine to. There is a define for this in torqueConfig.h
#4
12/09/2006 (6:07 am)
I'm using 1.4.2 and Torque compiles scripts into DSOs by default on my build.
#5
I dont have that define in my torqueConfig.h in my TGE versions.
12/09/2006 (7:10 am)
I thing Stefan talking TSE here in 1.4.2 and 1.5 it compiles automatically.I dont have that define in my torqueConfig.h in my TGE versions.
Torque Owner Stefan Lundmark