Compiler
by Ryan McKenzie · in Torque Game Builder · 12/08/2006 (1:09 pm) · 3 replies
Quick question. Is there a compiler available to TGB or that can work with it. I'm using a mac so I guess i'll be looking for program compatable.
About the author
#2
http://www.garagegames.com/products/62/
John
12/08/2006 (3:21 pm)
Lets be clear here. TGB Source files are in c++ with .c or .cc extension which compile the tgb .exe, while script files are editable .cs files. As for mac's, I use windows, but the following is directly from the TBG products pageQuote:Compiler: we recommend XCode. Other compilers work, but are unsupported by GarageGames.Seen here
http://www.garagegames.com/products/62/
John
#3
12/08/2006 (3:29 pm)
XCode should be on the second OS DVD.
Torque Owner Phillip "Renolc" Gibson
Your source files are .cs and your compiled code is .cs.dso
and you can edit the .cs files in anything. A basic text editor works just fine.
Once you run your game, it will auto-compile the code. No need for a specific program.
So when you are ready to release your game, all you have to do is delete all of the .cs files!
(and disable some editors -- but that's another story for another topic)
EDIT: spelling