Game Development Community

Not all collision responses available in editor?

by Drew -Gaiiden- Sikora · in Torque Game Builder · 12/08/2006 (12:57 pm) · 3 replies

How come we can't select RIGID and CUSTOM responses in the level editor for object collisions?

#1
12/08/2006 (1:05 pm)
I think RIGID was taken out because it requires a lot of tweaking to get right and people using only the levelbuilder weren't able to use it without problems. You can still set it in script or change the Source to have the levelbuilder show it.

I don't know about CUSTOM. I don't even know what it could be used for ;)
#2
12/08/2006 (3:43 pm)
Well I guess i can understand CUSTOM, since that's used when you have some C++ response set up instead.

Just wondering
#3
12/13/2006 (5:01 pm)
It's exactly the same way i resolve problem of conception with TGB ahah.
Impossible, too complicated so we forget this part. And then you arrive with something totally different from your initial idea :)
Hope they will revamp the physic system soon.