Custom Paths at run time?
by Phillip "Renolc" Gibson · in Torque Game Builder · 12/07/2006 (1:59 pm) · 1 replies
Is it possible to create custom made paths during the run time of the game? If not, maybe there's a way to create a custom path-like object that would be sutable?
I have an idea (that I haven't started any coding on yet) that involves the user creating 'paths' with the mouse that sprites and/or effects can travel on. I don't have all the details worked out just yet, but right now, the sprites would only have to travel through the path once, and after it hits the end it would be deleted along with the path.
Any ideas? I'm just wondering if this is possible (preferable without making engine changes -- but I have the source it if comes down to that).
I have an idea (that I haven't started any coding on yet) that involves the user creating 'paths' with the mouse that sprites and/or effects can travel on. I don't have all the details worked out just yet, but right now, the sprites would only have to travel through the path once, and after it hits the end it would be deleted along with the path.
Any ideas? I'm just wondering if this is possible (preferable without making engine changes -- but I have the source it if comes down to that).
About the author
Associate Tom Eastman (Eastbeast314)
Hope that helps!