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Animation frames used to trigger sounds/events?

by Anonymous · in Torque Game Engine · 05/29/2002 (7:16 pm) · 1 replies


#1
05/29/2002 (7:16 pm)
> For instance have frame 6 and 11 create the footprint
> decal on the ground directly below the player shape?

This is indeed the way that footprint decals are triggered.

(Well, I don't know if it's frames number 6 and 11, of course...)