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Animation frames used to trigger sounds/events?
by
Anonymous
·
in
Torque Game Engine
·
05/29/2002 (7:16 pm)
·
1 replies
Torque Owner
Anonymous
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Torque for all indoor areas?
my convoluted FPS/RPG genre idea
Excuse me, can you help me please?
Hi, new to this community, a few questions:
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Torque 3D Owner
Joel Baxter
#1
05/29/2002 (7:16 pm)
> For instance have frame 6 and 11 create the footprint
> decal on the ground directly below the player shape?
This is indeed the way that footprint decals are triggered.
(Well, I don't know if it's frames number 6 and 11, of course...)
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Torque 3D Owner Joel Baxter
> decal on the ground directly below the player shape?
This is indeed the way that footprint decals are triggered.
(Well, I don't know if it's frames number 6 and 11, of course...)