Game Development Community

Damn Blend animation

by Daniel ARBOI · in Torque Game Engine · 12/05/2006 (4:17 am) · 0 replies

Hi,

I got a problem with blended animation :
I made a model, exported succesfully.
Got some root animation, hea animation, side animation,(...), tryed them all in the showtool pro : everything works.

I then check the sequences info to be sure that they match the ones of the start.fps and the tutorial.base DSQ. It's ok, ground transform, blend and everything.

ok so let's get it into the tutorial.base then...

I change the player.cs to point to the new made files, matching sequences 0 to root etc...
The game started but I don't know why, my character keeps looking up mindlessly ! (the first frame of the blend animation) I can't get it to work looking straight forward or even where I'm looking at (using mouse) like in the tutorial.base or starter.fps.

How does it works ?
Do I have to control them with %obj.SetActionThread(%slot, "sequence", %time) ?

I've looked for some function to control the sequence or the thread into each scripts, it seems to be controled natively by the engine... Am I mistaken ?