Game Development Community


Thread is locked
#1
12/03/2006 (5:12 pm)
You seem to have so much free time on your hands.
#2
12/03/2006 (5:57 pm)
Berserk
seem like you just don't get the point. Here the point all you can do is complain about everything that is wrong. No game engine is perfect, not even Unreal. Torque is an Excellent engine for the price. If you want a perfect engine and think you can do better; Then try to build an engine your self and stop complaining about what is wrong in other engines. GG work very hard on their products and basically gives them away for next to nothing.
Basically what I'm saying is stop acting like a child and try acting like a professional.
#3
12/03/2006 (6:14 pm)
Berserk, the fact is that there are so many developers who can and have done incredible things with the engine. Bickering over things that you are really proves the point that the engine is probably over your head.

You need to do things for yourself, theres plenty of quark tutorials around, google is your friend. Complaining that no one is doing ground work for you (when lets face it, you aren't exactly coming across as a worthwhile cause) is ridiculous.

And no, reply right is not a right on a forum with administrators, when you are spamming uneducated threads..
#4
12/03/2006 (6:18 pm)
There are also plenty of books to help with Torque
#5
12/04/2006 (2:13 am)
Suprise suprise..
#6
12/04/2006 (7:28 am)
.
#7
12/04/2006 (7:29 am)
For the love of GOD stop replying to this guy. You all are feeding the flames. If you ignore a pest long enough, they go away.
#8
12/04/2006 (7:31 am)
.
#9
12/04/2006 (11:04 am)
@Berserk

If your so flamed and think you can do a better job than GG, Then build your own engine and documentation
I agree with Jonathon close this trend and don't answer anything he post anymore not even for help, because he'll just complain about it anyways.
#10
12/04/2006 (11:31 am)
@Beserk

The way I see it, torque with the manual 'GPGT' cost $150. Not bad. As far as 'quark', you might wanna try 'hammer', its much easier as far as I can tell then quark, and it has plenty of docs/tutorials on it. Otherwise try here: holodeck.st.usm.edu/vrcomputing/vrc_t/

@everyone else: be nice.