Game Development Community

Newbie Question, 1.1.3 change?

by Jim Evans · in Torque Game Builder · 12/03/2006 (4:17 am) · 7 replies

I was going through the tutorials with 1.1.2 and then downloaded and upgraded to 1.1.3, now when I launch the level builder, I have 2 outlines, the normal outline for the camera, and then one more, slightly smaller....

if I look under the object tree there is the scene graph, and a t2dTileMap, just wondering if that is supposed to be there?

#1
12/03/2006 (5:04 am)
The tile map is there to support tile layers as level components. You have to leave it there, otherwise you will crash the engine(I tried :P). This thing is hardcoded in the engine and used as tile layer manager. :)
#2
12/03/2006 (5:44 am)
Hey, thanks for the info Oliver :)
#3
12/03/2006 (8:38 am)
Are you sure of this ?
Isn't it the safe zone for NTSC TV ?
#4
12/03/2006 (12:30 pm)
Yeah, the outer one is your camera and the inner one is the NTSC safe zone.
#5
12/04/2006 (8:12 am)
Uh, what is the NTSC safe zone?
#6
12/04/2006 (11:13 am)
Lance,
The NTSC safe zone is the zone on the screen that is guaranteed to be visible on any TV set. It's not really necessary for PC games (IIRC)? Either way it's nice to have incase you're trying to play your game on your TV or wish to perhaps look toward console titles at some point!

Cheers,
-Justin
#7
12/04/2006 (11:52 am)
Thanks. I probably would have been asking the question about the green box a month from now.