Missing + shifted geometries
by OQ Gamer · in Game Design and Creative Issues · 11/30/2006 (11:37 pm) · 1 replies
Hi all,
I'm not sure whether this kind of question has any solution.
I created curved-like interior using 3dsmax, exported to .map using GLB 2.2, then textured it within QuArK. The geometries look okay, no problem at all, so I re-saved the .map file. All these stages didn't give me any error messages.
Next, I used map2dif_plus to convert it to a .dif file. There was no error message either.
But when I used the .dif file in Torque, there were some missing faces and shifted geometries.
Any solution, please?
TIA,
O. Newman
I'm not sure whether this kind of question has any solution.
I created curved-like interior using 3dsmax, exported to .map using GLB 2.2, then textured it within QuArK. The geometries look okay, no problem at all, so I re-saved the .map file. All these stages didn't give me any error messages.
Next, I used map2dif_plus to convert it to a .dif file. There was no error message either.
But when I used the .dif file in Torque, there were some missing faces and shifted geometries.
Any solution, please?
TIA,
O. Newman
About the author
Torque Owner N R Bharathae
Mind you, While you can make curved surfaces in Quark smoothing groups are not supported so rounded shapes will end up faceted (which looks ugly to me).
N.R.