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by Redacted · in Artist Corner · 11/24/2006 (1:00 pm) · 12 replies
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#2
11/24/2006 (9:14 pm)
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#3
Animated collision meshes will be really very wellcome.
Can I ask also for better tri-strip in next version?
11/25/2006 (12:20 am)
Great work as usual, Joseph, thank you so much again.Animated collision meshes will be really very wellcome.
Can I ask also for better tri-strip in next version?
#4
11/25/2006 (8:22 am)
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#5
11/25/2006 (12:33 pm)
Thanks Joseph!
#7
11/26/2006 (1:30 am)
Great to hear you are working in tri-stripping, thank you ;)
#8
11/26/2006 (11:27 am)
Thank you Joseph and everyone else who made this possible.
#9
11/27/2006 (9:58 am)
Thanks Joseph!
#10
Its nice to see people still working on the exporter and keeping up with blender's ever-changing api :)
Good luck on the triangle strip code. I recall i almost tore my hair out on trying to convert the Nvidia triangle stripper into python. In the end, VTK more of less worked fine for my purposes, which was a relief.
12/04/2006 (5:04 am)
Great work, Joseph!Its nice to see people still working on the exporter and keeping up with blender's ever-changing api :)
Good luck on the triangle strip code. I recall i almost tore my hair out on trying to convert the Nvidia triangle stripper into python. In the end, VTK more of less worked fine for my purposes, which was a relief.
#11
12/04/2006 (9:54 am)
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#12
12/15/2006 (11:31 am)
Thanks, and keep up the good work! I've just started getting back into Blender, it's nice to be able to get models out into TGE! Saves me the cost of MAX or Lightwave...!
Torque Owner Jari
But what about animating collision meshes? I tried this with the new exporter but it did not work but I hope it's just me who did something wrong.
Here's link to one thread about this so you know what I'm talking about: http://www.garagegames.com/mg/forums/result.thread.php?qt=46580