How %angle works in torquescript
by USC - IMD student 3 · in Torque Game Builder · 11/22/2006 (5:02 pm) · 1 replies
When using rotateTo(), I am curious if the first argument, which the documentation calls %rotation, is relative to an object's position or is a concrete measurement on a 360 degree compass. Also, would zero degrees be straight up or straight down?
Thanks in advance,
-Ben
Thanks in advance,
-Ben
Torque Owner USC - IMD student 3
the %rotation is a concrete value. 0 = right-side up, 180 = up-side down