MountedObjects shadows
by JPaxson · in Torque Game Engine Advanced · 11/21/2006 (2:50 pm) · 2 replies
Has anyone else noticed that when a ShapeBase derived object with mountedObjects (NOT mounted Images) casts a shadow, that the mounted object's shadows are MUCH darker than the parent object? I wonder if it has to do with the shadow map size. My main object is a ship with many smaller mounted peices. The shadow maps arent getting combined or something apparently.
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Torque Owner JPaxson