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NVidia Perfect Hud support?

by Alex Huck · in Torque Game Engine Advanced · 11/21/2006 (1:21 pm) · 1 replies

Hi all, using TGEA4.1, I compiled it after making this change:

torqueConfig.h - Line 142:
Uncommented #define TORQUE_NVPERFHUD

Now at the very end of compilation, after linking, I get this error:

gfxD3DDevice.obj : error LNK2019: unresolved external symbol "class RefPtr<class DLibrary> __cdecl OsLoadLibrary(char const *)" (?OsLoadLibrary@@YA?AV?$RefPtr@VDLibrary@@@@PBD@Z) referenced in function "public: static void __cdecl GFXD3DDevice::enumerateAdapters(class Vector<struct GFXAdapter> &)" (?enumerateAdapters@GFXD3DDevice@@SAXAAV?$Vector@UGFXAdapter@@@@@Z)
../example/TSE.exe : fatal error LNK1120: 1 unresolved externals

#1
11/21/2006 (8:14 pm)
If you have previously compiled TGE4.1, then that change alone shouldn't have caused that.. but its because of files not added to the project....

PlatformWin32\winDLibrary.cpp and platform\platformDLibrary.h