Game Development Community

ShadowCanMove for StaticShape

by Jeff Faust · in Torque Game Engine · 11/21/2006 (12:48 pm) · 1 replies

Is there a good reason why the shadow rendering of StaticShapes explicitly forces the "move" argument to sgRender() to false, rather than using the setting of it's "shadowCanMove" field? I know it's a "static" object, but sometimes they do get moved around and it would be useful if it could be controlled with the shadowCanMove setting.

About the author

Jeff Faust creates special effects indie middleware and games for Faust Logic. --- Blog: Effectronica.com --- Twitter: @FaustLogic


#1
11/29/2006 (10:36 am)
I think the logic was that static objects don't move in game, and theres a lot of overhead in enabling movement, but changing it should work without breaking anything.