ShadowCanMove for StaticShape
by Jeff Faust · in Torque Game Engine · 11/21/2006 (12:48 pm) · 1 replies
Is there a good reason why the shadow rendering of StaticShapes explicitly forces the "move" argument to sgRender() to false, rather than using the setting of it's "shadowCanMove" field? I know it's a "static" object, but sometimes they do get moved around and it would be useful if it could be controlled with the shadowCanMove setting.
About the author
Jeff Faust creates special effects indie middleware and games for Faust Logic. --- Blog: Effectronica.com --- Twitter: @FaustLogic
Torque Owner John Kabus (BobTheCBuilder)