MatInstance::setupPass() bug restoring cull mode
by Tom Spilman · in Torque Game Engine Advanced · 11/20/2006 (6:20 pm) · 1 replies
In MatInstance::setupPass() a simple bug keeps the cull mode from being properly restored in MatInstance::cleanup()....
if( mCurPass == 0 )
{
setTextureTransforms();
if( mMaterial->doubleSided )
{
GFX->setCullMode( GFXCullNone );
mCullMode = GFX->getCullMode(); // THIS SHOULD BE BEFORE THE SET!
}
}
return true;
}About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
Torque Owner Brian Ramage
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