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TorqueConfig

by Eric Robinson · in Torque Game Builder · 11/20/2006 (4:31 pm) · 0 replies

I was just shuffling through some of the source code and came across the torqueConfig.h file at the top of the Project.
(a little heads up: I use XCode). I found something a bit irksome: "#define TORQUE_UNICODE" was commented out. Some other stuff looked a bit fishy, too. I found this in the file:
/// Human readable version string.
#define TORQUE_GAME_VERSION_STRING  "Torque Game Builder 1.1.0 (TGE 1.4.2)"
but I'm currently using TGB 1.1.1 (T2D 1.1.2). Am I missing something here? As far as I can tell Unicode works in the code (sometimes I have to read 3 bytes of data to get a single character but...).

Is Unicode disabled by default?!