Presales Technical Q - Torque RPG Support
by Blue Dragon · in Torque Game Engine · 11/20/2006 (4:23 pm) · 3 replies
I am 2D games programmer and my 3D experience is limited to static, non-animated models.
My question is how 3D games and Torque in particular handles wearable equipment for characters?
Think of an RPG when your character can find and wear a suit of armour. Donning the armour requires the armour model to be added to the character. This isn't a problem for guns, swords and other props but if the clothing is conformable - i.e. it bends as the figure animates - then I can't see from the supplied demos and documentation, how Torque would do that.
There is a Torque RPG (Minions of Mirth?) which does it, so my question is how. I am not asking for code for it, just a brief summary of how Torque handles it, or what I need to do to get Torque to handle it.
Regards,
Sandy
My question is how 3D games and Torque in particular handles wearable equipment for characters?
Think of an RPG when your character can find and wear a suit of armour. Donning the armour requires the armour model to be added to the character. This isn't a problem for guns, swords and other props but if the clothing is conformable - i.e. it bends as the figure animates - then I can't see from the supplied demos and documentation, how Torque would do that.
There is a Torque RPG (Minions of Mirth?) which does it, so my question is how. I am not asking for code for it, just a brief summary of how Torque handles it, or what I need to do to get Torque to handle it.
Regards,
Sandy
Torque Owner Kai Norman