Game Development Community

Presales Technical Q - Torque RPG Support

by Blue Dragon · in Torque Game Engine · 11/20/2006 (4:23 pm) · 3 replies

I am 2D games programmer and my 3D experience is limited to static, non-animated models.

My question is how 3D games and Torque in particular handles wearable equipment for characters?

Think of an RPG when your character can find and wear a suit of armour. Donning the armour requires the armour model to be added to the character. This isn't a problem for guns, swords and other props but if the clothing is conformable - i.e. it bends as the figure animates - then I can't see from the supplied demos and documentation, how Torque would do that.

There is a Torque RPG (Minions of Mirth?) which does it, so my question is how. I am not asking for code for it, just a brief summary of how Torque handles it, or what I need to do to get Torque to handle it.

Regards,

Sandy

#1
11/25/2006 (9:53 pm)
Often a object such as a piece of armor is mounted on the characters body.
#2
11/27/2006 (6:40 pm)
Thanks for taking the time out to reply.

Does this cause the item to conform when the body parts bend?

Regards,

Sandy
#3
11/27/2006 (6:41 pm)
No. You will need to accommodate it in you design and mount point manipulation.