Elevators / moving platforms
by __._ · in Torque Game Engine · 11/20/2006 (5:12 am) · 4 replies
I have been doing some searching on elevators and have found that it used to be a problem, but these threads dated back to 2004 and further. I also tried creating an elevator by modelling a simple DTS, adding collision (the manual forgets to mention to link "Col-1" to "start01" by the way!) and animating the object itself and Col-1, but, depending on the datablock, the object either won't detect collisions (ItemData) or won't animate (staticShapeData).
How can I create a "simple" elevator ?
In addition, modifying the Torque Source Code is not an option as I'm bound to the product as is, meaning I can use everything that Torque 1.5 has to offer, but no more.
Thanks in advance.
How can I create a "simple" elevator ?
In addition, modifying the Torque Source Code is not an option as I'm bound to the product as is, meaning I can use everything that Torque 1.5 has to offer, but no more.
Thanks in advance.
#2
Moving Platforms
It does allow you to move on the platform as well. As for doing it in stock TGE 1.5 without code changes, I don't think it'll work, but people come up with amazing stuff all the time.
Good luck.
11/20/2006 (8:36 am)
David is quite correct in that source changes are required. We've had good luck with this resource for moving platforms/elevators,etc:Moving Platforms
It does allow you to move on the platform as well. As for doing it in stock TGE 1.5 without code changes, I don't think it'll work, but people come up with amazing stuff all the time.
Good luck.
#3
11/20/2006 (8:59 am)
Yup. Ramen-Sama's resource is great, imo.
#4
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4849
11/20/2006 (3:27 pm)
I used path shape resource. Works pretty good for an elevatot effect. I mount (trigger) and dismount(onNode) the moving dts. Very simple. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4849
Associate David Montgomery-Blake
David MontgomeryBlake