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Which Vehicle Should I choice for ship

by Hugeone · in Technical Issues · 11/20/2006 (5:07 am) · 4 replies

Folks:
I want to make a game with ship. Which vehicle should I choice to simulate ships.
Thanks a lot.

#1
11/20/2006 (7:33 am)
You will have to implement the Watercraft resource into TGE. Do you want the player to be able to move around the ship, or are they just controlling the ship?
#2
11/20/2006 (8:28 am)
How big of a difference would it make if he did want players to move around on the ships?
#3
11/20/2006 (8:55 am)
Well, it would depend on which resources he implemented and how he would update DIF interiors plus detail DTS's as the ship moved, effective collision masking of his DTS models, how high-poly his DTS model was, whether the ship had multiple levels which would need to be zoned for performance, etc. It's not just "load and go".
#4
11/20/2006 (12:19 pm)
The watercraft resource is pretty limited... in fact if you look closely it's just a copy of the HoverVehicle class with very few changes. At the moment the best bet it picking up a game physics book and implementing your own new Vehicle derived class.