Normal Mapping
by Matt Vitelli · in Torque Game Engine Advanced · 11/19/2006 (8:16 pm) · 1 replies
This is a shader I whipped up in a few minutes. Basically it does exactly what normal mapping does but has 2 other samplers(also using normal mapping) with parameters such as tiling and size of tiles. Here's an example:

And another tried on an actual player model:

So, the shader itself is pretty basic. However, I think it can pull off some interesting results and help detail objects with ease.
- Matt Vitelli

And another tried on an actual player model:

So, the shader itself is pretty basic. However, I think it can pull off some interesting results and help detail objects with ease.
- Matt Vitelli
Torque Owner UrbanLegendGames