Game Development Community

Normal Mapping

by Matt Vitelli · in Torque Game Engine Advanced · 11/19/2006 (8:16 pm) · 1 replies

This is a shader I whipped up in a few minutes. Basically it does exactly what normal mapping does but has 2 other samplers(also using normal mapping) with parameters such as tiling and size of tiles. Here's an example:

img93.imageshack.us/img93/1279/bricks001ar9.png
And another tried on an actual player model:

img300.imageshack.us/img300/906/detailnp6.png
So, the shader itself is pretty basic. However, I think it can pull off some interesting results and help detail objects with ease.

- Matt Vitelli

#1
11/29/2006 (8:47 am)
This is great for bumpy skin or leather. I think that you are onto something here. Going to post your code?