Game Development Community

Blurry terrains

by Alex Huck · in Torque Game Engine Advanced · 11/18/2006 (2:09 pm) · 7 replies

I don't know if it's my video card or something, but for me the terrain in the TSE4.1 demo is quite blurry. Is this the case for everyone. I know the engine is capable of very impressive terrain texture resolutions; looking at the legions demo videos. But for me the terrain looks like a brown and white blur, detail textures don't seem to make much difference :( Is it just me(and/or my video card?)

#1
11/18/2006 (2:42 pm)
It is not your machine. In that demo the textures do appear to be fairly low res. Detail textures are disabled/removed at the moment.
#2
11/18/2006 (2:54 pm)
I *think* I saw some detail texturing additions in TSE 4.1 (TGE 1.5 merge) but I did not look very closely.

If it is really important to you, then adding it yourself is quite trivial once you know how the system works.
#3
11/19/2006 (1:15 am)
It will look a lot nicer when detail textures go back in, but can still look decent without depending on your settings. The image here:

http://www.therepopulation.com

Has a chunk size of 2 meters, and is only using 256 x 256 terrain textures. Doesn't look too bad. If increased the texture size to 512x512 or 1024x1024 or lowered the chunk size would look nicer, but didn't have any good textures that size at the moment.
#4
11/19/2006 (11:36 am)
@J.C. Smith, Wow that is a really nice looking terrain. Do you mind me asking what tool created it?
#5
11/19/2006 (11:38 am)
L3DT, though I must say, that came out really well.
#6
11/20/2006 (5:41 am)
That is L3DT generated, using either their stock textures, or textures from one of the content packs here at GG. I forget. I've been trying to rig up a shader so that I can apply normal maps to the terrain, and was using that as a test. But no luck so far in getting it working. =(

It's blender terrain, chunksize 2 and 256x256 textures. Increasing the chunksize or textures would make it look nicer, at a performance cost.
#7
11/20/2006 (12:21 pm)
Anyone else working with the blend texture terrains in Atlas2 yet?