Game Development Community

Kick start examples

by Rivage · in Torque Game Builder · 11/18/2006 (11:48 am) · 3 replies

Hi,

I've been using Goblin 2D+ engine v3 since a week now to apply what i've learn on C++ and as Goblin is high level enough i've been able to produce some nice little demo.

But now i come back to TGB and really want to stick with C++ for professional reasons.
I've succefully been able to build the engine with MSVC2005 Express Ed. but all i need right now, since i'm quite new to this, is some C++ examples.

I know there is a Hello World Example at TDN but this is maybe a little bit not enough so i wondering if some of you could ever give one or two "try" they first did with TGB in pure C++ (i suppose you don't need anymore TorqueScript, this is the aim).

It's probably to see how things going and how far high level TGB is and if it's easy enough to trow myself this way.

#1
11/20/2006 (11:12 am)
Torque was designed to use a combination of C++ and TorqueScript. I think the biggest thing people usually miss is the fact that the design using both script and C++ is very professional. In fact other AAA engines do the same, such as Unreal and Source. Best of luck though if that is your goal. If this is something you really want to do just as an extra activity then I'd say go for it. Though as var as professionalism goes I'd suggest using the engine as intended, using script is efficient in many cases (time efficient).
#2
11/27/2006 (5:47 pm)
HI ALL - I just bought TGB pro and I am trying to compile the engine with MSVC++ 2005 Express Edition without any success. I was wondering if someone could give me some basic instruction on how to do this? Thanks everyone.
#3
11/27/2006 (7:44 pm)
You'll want to open the solution file (engine\visualstudio 2005\T2D SDK.sln) and probably change your build options to Release, rather than Debug. It should just compile. If you want to debug you'll also have to set your working directory.