Game Development Community

Couple of quick questions.

by Scott Carley · in General Discussion · 05/24/2002 (10:25 pm) · 7 replies

Ok, I have read over the end user agreement thing, many times but I want to see if I got this correct. Lets say I buy the engine for 100. Say I have seven coders, does that still make it 100 dollars, or 700 hundred? Also Say I make the game with this engine, and our plans are retail, does garagegames handle magazine ads and advertisments because they are my publisher? And, for the last one, say it goes retail and are sold on the shelf, if we sell 400,000 copies at 40 dollars, how much do we get out of it, after GG and various other (hidden guys) get? Thank you.

#1
05/24/2002 (11:21 pm)
You have to purchase seven licenses--one for each coder. So it's $700. You handle all advertising. I don't remember the details on %. :)
#2
05/25/2002 (12:42 am)
Hehe, a bit ambitious aren't you?

To make it easier if you fail, or more rewarding if you do better than expected try to set smaller goals.

400,000 units in store at $40 a pop? Uh, good luck. Seriously, good luck on that but I wouldn't hold my breath.

I don't believe there's been a formal announcement saying one way or the other, but I do believe there's been many that have stated that GarageGames won't be going out of it's way to push your game in the more expensive forms of media like magazines or television. In fact, I think it extends as far as any pay advertising.

I don't know who you are or what you're working on, but you might want to let up on the figures and tactics you might have seen large companies use. They don't apply here, so don't set goals based on things you saw in PC Gamer related to Blizzard Software.
#3
05/25/2002 (10:43 am)
hmm, this is really bad news. Also 400,000 was just in my head, I dont really plan on selling over 100,000 at 30 dollars. What exactly does 1 coder get with the SDK? Cant you just send it to your other coders, or is that illegal. Also, is there even a way to send it to your other coders, given that it isnt illegal.
#4
05/25/2002 (11:32 am)
for every one that wants to look at and/or edit the code (engine) must pay 100bucks for that right, if they are just scripting ,maping modeling, they dont need to pay,

if you make prfits form your game gg get's 50% of them right off the bat, unless you provide new code (at there descrection) they may setup better term with you.
#5
05/25/2002 (11:45 am)
The deal for box sales hasn't been decided yet because that is a product by product decision. In other words the bigger the risk your game is to the publisher the less money you will receive from the game (even if you go box GarageGames will still get a cut of what profits are made from your game). Not really sure how the publishing deals will work, if you'll have to shop for a publisher yourself or if GG will help you find one if they think your game could make it. I would imagine that you will be shopping for it yourself aftr the go ahead from GG.

Alc
#6
05/25/2002 (8:10 pm)
Once again. This is pretty well covered in the FAQ, but I'll do it here for clarity.

You pay $100 per programmer that uses or looks at the C++ engine code. You publish the game on the GG site and we pay you 50%. If your game is really good, and we think it can sell through traditional box channels, then we will represent it to the publishers. If we do get a box deal, then you get 80% of the proceeds from the publisher. This is an absolute screaming deal.

Matt is right. Don't count on your game selling a lot of copies, either via download or in the box channel. Thinking that your game will "only" sell 100,000 units at $30 is not a reality. Most games in the retail channel do not sell that many units.

Jeff Tunnell GG
#7
05/25/2002 (8:39 pm)
I think its a great deal...The engine is amazing...and the price! wow... And if you do make a game which is good well it may make money... so its all good!