Atlas2 - MS4.1
by Jeremiah Fulbright · in Torque Game Engine Advanced · 11/18/2006 (12:01 am) · 1 replies
I am curious what controls Shader usage for Atlas2 Terrains...
I was doing some fixing of the NVPerfHUD implementation (as its straight from the NVPerfHUD guide, but needs a bit better control). In any case, I was making a run-thru just to see everything, and noticed that my Atlas terrain was being drawn with a 1.1 Shader. I know there are 2.0 shaders, but not sure if theyre only for Blender or what.
img227.imageshack.us/img227/9683/atlas11hb6.jpg
I was doing some fixing of the NVPerfHUD implementation (as its straight from the NVPerfHUD guide, but needs a bit better control). In any case, I was making a run-thru just to see everything, and noticed that my Atlas terrain was being drawn with a 1.1 Shader. I know there are 2.0 shaders, but not sure if theyre only for Blender or what.
img227.imageshack.us/img227/9683/atlas11hb6.jpg
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Sickhead Games