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Atlas2 - MS4.1

by Jeremiah Fulbright · in Torque Game Engine Advanced · 11/18/2006 (12:01 am) · 1 replies

I am curious what controls Shader usage for Atlas2 Terrains...

I was doing some fixing of the NVPerfHUD implementation (as its straight from the NVPerfHUD guide, but needs a bit better control). In any case, I was making a run-thru just to see everything, and noticed that my Atlas terrain was being drawn with a 1.1 Shader. I know there are 2.0 shaders, but not sure if theyre only for Blender or what.

img227.imageshack.us/img227/9683/atlas11hb6.jpg

#1
11/20/2006 (6:12 pm)
The blender has 2.0 and 1.1 shaders and will run 2.0 when it can. Both the blender and the unique texuring are rendered into a clipmap first, then the terrain itself is rendered with a 1.1 shader.