Torque's Coordinate System
by Jordi Langendoen · in Torque Game Engine · 11/17/2006 (10:54 am) · 5 replies
Hey, I am a bit confused about Torque's Coordinate system. Why is Y Z and Z Y I cant see why they use that system. why not the normal system?
About the author
#2
Max is different from Maya is different from Torque is different from Unreal....
11/17/2006 (11:33 am)
There really is no normal way...Max is different from Maya is different from Torque is different from Unreal....
#3
11/17/2006 (12:19 pm)
I think what the guy is trying to say is that he likes right-handed coordinate systems better.
#4
11/19/2006 (3:43 am)
Okay now I get it thanks.
#5
In Direct3D and OpenGL, the X,Y coordinates of the map
become X,Z coordinates of the render.
It's mighty confusing in programming code.
01/02/2007 (9:13 am)
I like Torque's way better too.In Direct3D and OpenGL, the X,Y coordinates of the map
become X,Z coordinates of the render.
It's mighty confusing in programming code.
Torque Owner Jeff "Reno" Raab
[ghc]games
really y isnt z and z isnt y, it's just how the coordinate system is approached.
And truth be told, i like it better this way.