Can I use Terragen files for terrains in Torque?
by Mike Stoddart · in Torque Game Engine · 05/24/2002 (3:22 pm) · 9 replies
I have a utility that generates Terragen files (.ter). Are these the same format used with the Torque engine?
Thanks
Thanks
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#2
Make sure you export your terragen file as an 8-bit RAW file. Then you must open it in Photoshop or PSP, with a size of 257 x 257 (terragen's default). Save it as a .png at 256 x 256 and you're good to go...
NOTE: the .ter from terragen is not compatible with TGE's .ter format...
05/26/2002 (10:29 am)
Mike:Make sure you export your terragen file as an 8-bit RAW file. Then you must open it in Photoshop or PSP, with a size of 257 x 257 (terragen's default). Save it as a .png at 256 x 256 and you're good to go...
NOTE: the .ter from terragen is not compatible with TGE's .ter format...
#3
05/26/2002 (10:31 am)
Gibby; thanks for the info. That's a great help.
#4
1. When I get the hightmap.png 256X256, then what do I do with it? Open it in Quark? Then save it as? then export into? With?
2. Can I use the skies and/or textures from Terragen in torque?
Thank you for your time.
10/25/2003 (6:54 pm)
Ok cool. two questions though:1. When I get the hightmap.png 256X256, then what do I do with it? Open it in Quark? Then save it as? then export into? With?
2. Can I use the skies and/or textures from Terragen in torque?
Thank you for your time.
#5
Desmonds Tutorial
I use this to help me start building my terrains by hand. :)
John H
10/25/2003 (7:47 pm)
Try this site out Jeffery it helps with using terrain in Torque. Desmonds Tutorial
I use this to help me start building my terrains by hand. :)
John H
#6
10/27/2003 (2:16 pm)
Just a note for Jeffrey: Quark only does interiors (buildings, etc) it is not used for any terrain features.
#7
Just figured out how to get the hightmap into torque.
10/27/2003 (11:58 pm)
Ok got it, Thank You.Just figured out how to get the hightmap into torque.
#8
10/28/2003 (7:29 am)
But can I take a "Terragen" map skin/texture and put it in Torque? Or are we forced to use only 6 repeated 256px texture squares?
#9
By "creative", I meant by keeping overlapping textures to a minimum, so that there never can be too many at one spot.
Granted, this is on the 1.0 version of the TGE. I don't know if later ones fix this or not.
So, no--you cannot directly import terragen textures. The best you can do is take a snapshot of it, make it tilable, and use that.
-EricF
10/28/2003 (8:30 am)
Six? Only if you're very creative. I've come accross bugs where too many textures overlap eachother. They tend to cause dark squares at those points.By "creative", I meant by keeping overlapping textures to a minimum, so that there never can be too many at one spot.
Granted, this is on the 1.0 version of the TGE. I don't know if later ones fix this or not.
So, no--you cannot directly import terragen textures. The best you can do is take a snapshot of it, make it tilable, and use that.
-EricF
Torque Owner Rick Overman
--Rick