Game Development Community

Making a "Convert" Gun

by Tim Elliott · in Torque Game Engine · 11/16/2006 (2:37 am) · 0 replies

Hello all! I am back workin on Prophet for a while 'cos I felt inspired by Shelled (which I love!). I have never been able to successfully make a gun before. Everytime I try something goes wrong which is really annoying because I have grasped much harder concepts.

What I am trying to do is create a specialised gun which has no mountImage (that's visible) and shoots only particles (so I'm thinking invisible meshes?). On collision with the target, the target should turn and face the player. They should gain 10 "conversionPoints" and immediately start losing them - as in, dropping to 9 then 8 etc etc. I assume the best way to go about this would be to make a gun and use all the properties of a gun and then edit the ::onCollision parts.

Can anybody tell me how to do this? Any help is very very appreciated and this will probably help other in the future who are trying to make strange features in their games like me :S

Thanks