Game Development Community

Sprites for models in TGE

by Javier Canon · in Torque Game Engine · 11/15/2006 (4:44 pm) · 2 replies

Hi, Is possible make a game that use sprites (like TD2) for animation models in TGE, and not 3D dts skeletal models?

I will want make a game with 3d terrain and some 3d objects, but player and NPC in sprites...

I cant find the answer in the public forums... i find .ifl animations, texture animations etc...

#1
11/15/2006 (8:37 pm)
I suppose the way I would attack this problem is to use billboards and ifls or texture swapping for the animation.
#2
11/16/2006 (12:18 am)
Thanks, dave i was thinking in a "cube" or "rectangle" model dts, animated the texture, and changes the texture s in the dqs animations... :\ , but i dont know if this work... or if i need to change the c++ code and make a new class...