Editor Issues
by UrbanLegendGames · in Torque Game Engine Advanced · 11/14/2006 (10:42 pm) · 3 replies
I have created a new mission in the TSE editor (in game). It drops me into a new world (as expected) but, then I start to notice some serious issues.
1. I am unable to get any lights (including the included Sun) to cast any light on anything other than the character. The terrain is black.
2. The "File" menu seems completely broken. I am unable to save, save as, open, import terraform, etc..
Has anyone else had this problem? Am I doing something incorrectly? I would really like to start from a fresh new mission so that I can get going with creating some content.
Any help would be much appreciated!
1. I am unable to get any lights (including the included Sun) to cast any light on anything other than the character. The terrain is black.
2. The "File" menu seems completely broken. I am unable to save, save as, open, import terraform, etc..
Has anyone else had this problem? Am I doing something incorrectly? I would really like to start from a fresh new mission so that I can get going with creating some content.
Any help would be much appreciated!
About the author
#2
the file dialog is indeed broke, but an easy fix is simple replace the offending files with the ones from
starter.fps port. or even from tge...
now.. on starting fresh.. Here is the process I go through, to get a new template.
Copy terrain_water_demo to a new folder .
Do a visual merge tutorial.base (TGE) -> terrain_water_demo (from the new folder)
Open the mission file and delete all interiors ( or re compile them using TSE map2dif)
This gives you a solid base to begin with so you can start adding your content
Then you can import key features as needed from starter.fps , starter.racing etc.
hope this helps - and quit multi posting the same questions ;P
k
11/22/2006 (7:18 am)
To fix the "legacy terrain is black" - Add a texture in the terrain painter, save the mission, and its fixedthe file dialog is indeed broke, but an easy fix is simple replace the offending files with the ones from
starter.fps port. or even from tge...
now.. on starting fresh.. Here is the process I go through, to get a new template.
Copy terrain_water_demo to a new folder .
Do a visual merge tutorial.base (TGE) -> terrain_water_demo (from the new folder)
Open the mission file and delete all interiors ( or re compile them using TSE map2dif)
This gives you a solid base to begin with so you can start adding your content
Then you can import key features as needed from starter.fps , starter.racing etc.
hope this helps - and quit multi posting the same questions ;P
k
#3
Its good to know that someone is actually using MS 4.1!
Thanks again.
11/24/2006 (9:00 pm)
I really appreciate your response. This is the info I needed. Its good to know that someone is actually using MS 4.1!
Thanks again.
Torque Owner Sultan Ansari
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Or maybe if you modded a lot of the source or script files perhaps you broke the editor somehow. =(