Drunk fishy in Fish Demo
by Merrie Schonbach · in Torque Game Builder · 11/14/2006 (10:13 am) · 4 replies
Hello all! I have a few little problems that Im not quite sure how to solve. I have purchased TGB and am working on the first demo. Fish Demo. Here are my little difficulties.
1 - Adding additional fish - I set up my datablock as recommended in the tutorial with WorldLimitMax="-66.2102 -45"; WorldLimitMax = "66.1003.45"; and my new fish go about 3/4 of the way across the screen and turn around. How can I tell the distance of the world setting to adjust these numbers correctly?
2 - When I start the fish demo, I have one fish, speckled with blow belly that shoots up in the air, rattles about a bit then settles into the swimming. I don't know what he's been eating but wow...
3 - Scrolling water effect, I set the transparent effect at 150, put it into my level, sized it just so it covers the open part of the water to the top. Saved it, ran the game, no effect, I do not see it moving at all.
4 - Light effect - I've placed the lighting effect in the game and tried to size it, but Im getting either a visable 'crease' top or bottom when the lighting starts. I cannot seem to size it correctly so it does not show that crease top or bottom. Advise would be wonderful!
Thanks for the help!
1 - Adding additional fish - I set up my datablock as recommended in the tutorial with WorldLimitMax="-66.2102 -45"; WorldLimitMax = "66.1003.45"; and my new fish go about 3/4 of the way across the screen and turn around. How can I tell the distance of the world setting to adjust these numbers correctly?
2 - When I start the fish demo, I have one fish, speckled with blow belly that shoots up in the air, rattles about a bit then settles into the swimming. I don't know what he's been eating but wow...
3 - Scrolling water effect, I set the transparent effect at 150, put it into my level, sized it just so it covers the open part of the water to the top. Saved it, ran the game, no effect, I do not see it moving at all.
4 - Light effect - I've placed the lighting effect in the game and tried to size it, but Im getting either a visable 'crease' top or bottom when the lighting starts. I cannot seem to size it correctly so it does not show that crease top or bottom. Advise would be wonderful!
Thanks for the help!
About the author
3D Artist, avid gamer, roleplayer, story-writer.
#2
2. hmm.. bad fish.. try deleting him him.. pick one that works.. copy-paste him and change him image to blowfishy :)
3. Sounds like you drug the sprite one.. make sure you drag the animated version (not sure if its a animated sprite or scroller.. but its that one and not the "static sprite" one.. if thats not it double check to make sure you followed the tutorial correctly.. it will work (just did it not long ago)..
4 I had the exact same light problem, leaving an obvious line 1/2 way down tank no matter how I resized.. never fixed it.. just shrunk it till it looked good (just on rocks) and moved on.
Hope that helped! Make sure you move on to the fish game tutorial.. its alot of fishy fun too!!
11/17/2006 (12:31 am)
1. Is easy.. just drag your fish object to each edge where your limits are and write down the #s.. then change your limits to reflect that. (or change your camera to 100 by 75.. 1024/768 which is the forced size in the current TGB for full functionality (unless you edit script)).2. hmm.. bad fish.. try deleting him him.. pick one that works.. copy-paste him and change him image to blowfishy :)
3. Sounds like you drug the sprite one.. make sure you drag the animated version (not sure if its a animated sprite or scroller.. but its that one and not the "static sprite" one.. if thats not it double check to make sure you followed the tutorial correctly.. it will work (just did it not long ago)..
4 I had the exact same light problem, leaving an obvious line 1/2 way down tank no matter how I resized.. never fixed it.. just shrunk it till it looked good (just on rocks) and moved on.
Hope that helped! Make sure you move on to the fish game tutorial.. its alot of fishy fun too!!
#3
11/17/2006 (7:41 am)
Thanks for the help, its appreciated! Yes Im moving on, going through each tutorial.
#4
Also the Adventure Kit is well worth the money and shows you how to do some things I haven't seen elsewhere.. plus ALOT of cool tiles and sprites for all types of possible games or projects.
11/17/2006 (7:51 pm)
Once you finish the one in the document file in te TGB download, make sure you head over to the TDN (GG main page-Developers-TDN).. there are some good advanced Tutorials in there and also some older stuff you can pick your way through and/or read the code.Also the Adventure Kit is well worth the money and shows you how to do some things I haven't seen elsewhere.. plus ALOT of cool tiles and sprites for all types of possible games or projects.
Torque 3D Owner Matthew Langley
Torque