Game Development Community

Codeweaver for mac?

by SpaceMonkey · in Torque Game Engine · 11/14/2006 (7:08 am) · 5 replies

I was using codeweaver to write scripts for my game in windows. Is there such a IDE that will do the samething in mac? Apparently I don't think there is a version of codeweaver for macbook. or am I wrong? If so, where can I download it?

Thanks!

#1
11/14/2006 (7:38 am)
I believe Codeweaver is a .Net platform application, so I don't think it's possible to have a mac version. On the other hand, I think that using the Mono Project, it might be able to run codeweaver on a mac, but it might be limited by the incomplete .net 2 support in mono.
#2
11/14/2006 (8:56 am)
I'm not familiar with Codeweaver and what it can do, but I use TextMate for my scripting and I love it.
#3
11/14/2006 (11:04 am)
In the TGE SDK there's a torquescript plugin dealie for XCode. I've been using XCode for all my torquescripting needs and it works fine for me.

Gary (-;
#4
11/14/2006 (5:53 pm)
I use SubEthaEdit, it's great.
With the Torque plugin it hilights the syntax and everything.. very nice editor.
#5
11/16/2006 (6:02 pm)
The main thing that Codeweaver and Torsion provide is the TorqueScript debugger. I would love to get that working on my Mac.