Networking question
by John Spivey · in Torque Game Engine · 11/13/2006 (7:57 pm) · 1 replies
I just re-installed guild wars and started thinking. Can Torque be set up in this fashion? Make several "hub" zones and allow the players to "zone" into a specific mission to complete a specific task? Allow for other party members to join. If you only can take six guys with you to a zone then you should really have very little "lag" issues if you guys are co-oping a mission.
Just a fleeting thought.
This might allow for some interesting ideas that an Indie game developer might be able to manage if my line of thinking is right.
Just a fleeting thought.
This might allow for some interesting ideas that an Indie game developer might be able to manage if my line of thinking is right.
Torque 3D Owner Stephen Zepp
In fact, it can be done all in script, and if you are really good with the underlying concepts, you could even use TGB to make a 'server and instance manager' that handles querying your server farm to determine what resources are available to start up a new requested instance.