Greetings and question on .dsq files
by Adam Garrity · in Torque Game Engine · 05/23/2002 (10:25 am) · 1 replies
Greetings all. I have just purchased the torque earlier this week and I want to say Hi to you all. So far I have started to learn my war around this thing. I have done many of the 'easy' or non-coding things such as create a skybox, terrain, interiors, and models. I am now trying to create, or even modify, a player. From what I read the .dsq files are like animation files. One for each different frame of the player animations. Is this correct? And how do I create the animations/dsq files in MilkShape? Thanks for any information.
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Torque Owner Greg Findlay
I don't think there is currently a tool for Milkshape to export .dsq files. You can however embed the animations into the original model file with Milkshape, it just means you'll have to animate all of your characters individually rather then reusing the .dsq's.
Alc