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Greetings and question on .dsq files

by Adam Garrity · in Torque Game Engine · 05/23/2002 (10:25 am) · 1 replies

Greetings all. I have just purchased the torque earlier this week and I want to say Hi to you all. So far I have started to learn my war around this thing. I have done many of the 'easy' or non-coding things such as create a skybox, terrain, interiors, and models. I am now trying to create, or even modify, a player. From what I read the .dsq files are like animation files. One for each different frame of the player animations. Is this correct? And how do I create the animations/dsq files in MilkShape? Thanks for any information.
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#1
05/23/2002 (4:10 pm)
Not exactly each frame. A .dsq file contains a series of frames of animation that make up an action, like a walk cycle (I think this is what you meant, just clarifying).
I don't think there is currently a tool for Milkshape to export .dsq files. You can however embed the animations into the original model file with Milkshape, it just means you'll have to animate all of your characters individually rather then reusing the .dsq's.

Alc