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Trying to have 2 actionmap(s) then switch between them in game

by Chad Ramos · in Torque Game Engine · 11/09/2006 (7:49 pm) · 0 replies

O.k. I have my client/scripts/default.bind.cs which has the default key bindings in it. Then I have my client/config.cs which also has key binds in it. The client/config.cs is compiled second and overshots the client/scripts/default.bind.cs file. So with that in mind I want to some how be able to switch between two sets of keybindings at will in game. The only way I can think to do this is by some how manipulating the actionmap.

Any advice or guidance would be awesome

Thanks

Chad