Game Development Community

Mount problem

by Mike Pearson · in Artist Corner · 11/08/2006 (6:19 am) · 3 replies

We are trying to use mount points on our weapon models to add silencers and scopes. This seems to work fine in 3rd person but doesn't show up in first person.

Where can we find the Config File of the exporter to make appropriate changes manually. You see, the option of exporting nodes is checked in the exporter but nevertheless the logs in dump file show the contrary.

#1
11/08/2006 (6:24 am)
If the exporter log file says those nodes were not exported, then how can it show up fine in 3rd person?
#2
11/08/2006 (6:36 am)
Good question??? But it does.
#3
12/22/2006 (1:59 pm)
The old standard exporter pretty much ignored all those tick boxes..
You had to make a config file yourself.. consult already existing config files to get an idea of whats needed...

the main part of a a config file is AlwaysExport: and NeverExport: .. anything written in a config file is either always exported or never exported...

For example i would put animation helpers such as dummies in the neverexport: category as i dont need them ingame... but mountpoints for weapons etc would go in AlwaysExport: ... its as simple as that..

Config files are not case sensitive.. and a tip is that you can use an asterisk to remove multiple pieces if you have a good naming structure.. i.e if i used dummy* in the NeverExport: category then all pieces that started with the name dummy (e.g Dummy01,Dummy02 etc) will be removed during export...