Game Development Community

Basic Documentation

by John Kanalakis · in Torque X 3D · 11/06/2006 (11:32 pm) · 6 replies

Given that we don't have access to the engine source code, would it be possible to get an API dump in some sort of document? Something like the DOxygen output would be great. Of course, I don't expect any comments or descriptions, but a complete list of public/private methods & variables in a .pdf file can really help. This way we can start with an overview of all the TorqueX namespaces & functionality and then pick a path to dive into instead of straining eyes with the Intellisense help.

About the author

John Kanalakis is the owner of EnvyGames, an independent game development studio in Silicon Valley that produces games and tools for Xbox 360, Windows, and the Web.


#1
11/07/2006 (3:47 am)
You can get an overview over all classes using VC#'s Class View.
In C# you cant have code outside of classes so you wont miss anything this way
#2
11/07/2006 (6:49 am)
Http://www.aisto.com/roeder/DotNet/

dot net reflector will allow you to get a much better idea of the methods and workings of the code. (its on the microsoft top 10 tools for dev's list)
#3
11/07/2006 (9:09 am)
I'm very familiar with both tools, but neither can output to a concise & readable document for faster reference. Creating DOxygen output should only take a couple of minutes and prove to be extremely useful.
#4
11/07/2006 (9:11 am)
I second the motion for Doxygen docs!
#5
11/07/2006 (1:47 pm)
Try this:

http://www.kynosarges.de/NDoc.html

Free and generates nice, searchable compiled help files...
#6
11/07/2006 (9:17 pm)
I would go with Vol's suggestion and use NDoc, it generates nice MSDN-Like documentation in both CHM (Compiled HTML Help) and Single and Multi Page HTML files -- it does a complete reflection against the assemblies, and includes any XML formatted code comments as well.