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Level of 3d support in Torque X currently?

by Pauliver · in Torque X 3D · 11/06/2006 (7:41 pm) · 14 replies

One more question, how extensive is the 3d support? Should i look into porting over TGE/TSE stuff that i have, or is the engine not in a state for that (or is that something thats just not coming due to the structure of the 3d stuff and how heavily it relies on data blocks)?

#1
11/06/2006 (8:25 pm)
Its pretty basic, just what you saw with the GameFest marble demo. The 1.0 product will have some simple 3D demos, but we plan to focus a lot more on 3D after 1.0 ships.
#2
11/06/2006 (8:46 pm)
Ok cool.

Can it load any or all of the following:

.atlas
.mis
.dts
.dif
.ter (this is legacy terrain right?)
#3
11/06/2006 (8:50 pm)
It can load .dts files. I should also add that without examples, figuring out the steps to do this will be more painful that it needs to be. If there is a lot of interest perhaps we can cobble together a 3d tutorial using the beta bits.
#4
11/06/2006 (8:59 pm)
I would leave this up to your digression. If it only loads .dts at this point and there is no good way to get a 3d level in then it doesn't seem like it would be a good use of time to put together a demo for it at this point in time.
#5
11/07/2006 (6:00 am)
I am definitely interested, and will be most willing to contribute anything I manage to build up as well, especially things I manage to port over from TGE/TSE.
#6
11/07/2006 (8:02 am)
I too am interested in this. @John - are you saying 3D DEMO isn't set up, or that the engine doesn't have a 3D pipeline wrapper yet? XNA supports 3D fully out of box.
#7
11/07/2006 (8:40 am)
There's no demo or docs set up, though you can view what's available in the TS and 3d namespaces.
#8
11/07/2006 (9:10 am)
OK, I hadn't looked deep enough to see if TXE had 3D wrappers at all or not and if that's what he meant versus just having a demo to go off of. Anyone who has read the docs know if they document 3D objects in TXE at all?
#9
11/07/2006 (10:11 am)
Nothing yet for 3d docs, just some namespaces and their cuddly members.
#10
11/07/2006 (10:24 am)
Cuddly members are the greatest. They make me feel all warm n fuzzy inside.
#11
11/07/2006 (10:36 am)
3D interfaces in Torque X are totally undocumented at this point, and not really that featureful. It is also likely they will change greatly after 1.0 ships. However, we will have some 3D "preview examples" in the 1.0 product.
#12
11/07/2006 (10:58 am)
@John - I'm curious as to the push for 2D versus 3D? XNA doesn't really cater to either from what I've seen. Is it because it is much easier to go from TGB to TXE than TSE to TXE?
#13
11/07/2006 (5:51 pm)
Its easier for us to get the engine core developed if we are focusing on 2D. It is also easier for newcomers to make games in 2D than in 3D. Our tools for 2D (aka TGB) are also better developed at this point. Rest assured though, that we will have ass kicking 3D in TX before long.
#14
11/07/2006 (5:53 pm)
Quote: Rest assured though, that we will have ass kicking 3D in TX before long.

YAY