Game Development Community

No zones found ... error in DEBUG build...

by Stefan Beffy Moises · in Torque Game Engine · 05/22/2002 (4:19 am) · 6 replies

Hi there,
I've been wondering about this error a couple of times now, and I'm sure I've read it somewhere in the forums, but here it goes: (using my memory now cause I'm not at home where I wrote it down...)
"Error:No zones found. Should be at least root. scenegraph.cc@xxx"
(or something like that) - and it occurs everytime I shoot at an interior object e.g. ...
(or even at startup in some missions...)
Anybody knows the solution (or the thread it's in...)?
Thanks a bunch! :-)

#1
05/22/2002 (4:31 am)
I had this error when I ran it on my Vodoo2, but it didn't when I used my TNT2 or my Geforce.... was pretty strange..
#2
05/22/2002 (4:51 am)
Hm, got a Geforce 2 GTS Pro 64MB, so there shouldn't be a problem card-wise... I'm sure I've seen this in some other thread... if only the full-text search would work :-(
#3
05/22/2002 (5:02 am)
Damn, I was getting that a few days ago too.
If I shot at the bridge in WaterWorld it worked, but as soon as I shot at terrain the message came up. I got it to stop somehow, but I can't remember what I did at the moment:(

Let me take a look tonight and see.

Oh yeah, I don't think it's a video card issue. I have a Geforce3 based card.
#4
05/23/2002 (5:30 am)
Stefan,
I couldn't seem to isolate what was causing that error.
One thing I did find out tho was it does seem to make a difference were you add the .cc and .h files to the project. If I add them to the "appropriate" file folders and make sure they are in those same folders in the Workspace layout, after adding them, I have a lot fewer problems overall.

Sorry, I couldn't help more then that. I'll be sure to post again if I see exactly what's going on.
#5
06/02/2002 (3:46 pm)
*bump*
#6
06/02/2002 (9:50 pm)
I had this problem tonight while using the Particle Editor resource.