Hurricane Cloud Effects
by Ebonixs · in General Discussion · 11/05/2006 (2:37 pm) · 9 replies
Hi GG members
Is there a way to have the clouds swirl like a hurricane? Everything els is secondary (thunder and lightning - tutorials based information) but I don't anyone has requested this before so I'm asking.
Is there a way to have the clouds swirl like a hurricane? Everything els is secondary (thunder and lightning - tutorials based information) but I don't anyone has requested this before so I'm asking.
About the author
I am new to the gamining industry and presently, I am more experienced in interface Design and music production.
#2
11/05/2006 (4:02 pm)
You can't animate the skybox images. I'd recommend writing a new class for something like this. Possibly stating your base mesh and attaching particle emitters onto it. These are all just ideas though.
#3
11/05/2006 (4:56 pm)
You could implement animatable skyboxes trough IFL's but that will quickly eat trough video memory. You didn't specify what engine you're talking about though so it's hard to guess.
#4
I would take an ai player object that follows the path I want this hurricane to travel. I would make an emitter that looked like a hurricane with a huge offset. I would then create a weapon image that has a state emitter pointing to that hurricane emitter. I would set the image so that when it is mounted it fires in a loop ( I have done this before ). I would then mount it to the AI and let him run it around the map I would probably fade the ai so he was invisible or cloak him or make a transparent player model for him etc.
Make sence to anyone? haha
11/05/2006 (5:24 pm)
How I would do it.. oh man this gets ugly...I would take an ai player object that follows the path I want this hurricane to travel. I would make an emitter that looked like a hurricane with a huge offset. I would then create a weapon image that has a state emitter pointing to that hurricane emitter. I would set the image so that when it is mounted it fires in a loop ( I have done this before ). I would then mount it to the AI and let him run it around the map I would probably fade the ai so he was invisible or cloak him or make a transparent player model for him etc.
Make sence to anyone? haha
#5
11/05/2006 (5:26 pm)
I'd probably just make a type of render object for this.
#6
11/05/2006 (9:27 pm)
For Stefan Lundmark...it's all TGE I don't have any other engine... I guess this will test the true scripters or the advance players in the forum. Thanks for the replies...I'll keep working at it
#7
With the FX engine you can control many particle emitters.
I cant get any further into it than that. But I suggest you look into it.
11/06/2006 (1:08 pm)
Ive seen something similar to a mini Hurrican in Arcane FX.With the FX engine you can control many particle emitters.
I cant get any further into it than that. But I suggest you look into it.
#8
11/06/2006 (7:52 pm)
I'm nu... this FX engine...is it apart of TGE? or something new?
#9
11/06/2006 (8:25 pm)
For Stefan Lundmark...it's all TGE I don't have any other engine... I guess this will test the true scripters or the advance players in the forum. Thanks for the replies...I'll keep working at it
Torque 3D Owner Maxwell Davis-Marsh