Game Development Community

Bullet Collision Detection and Physics Library

by dylanrw · in Torque Game Engine Advanced · 11/04/2006 (4:41 am) · 1 replies

Has anyone used this or incorporated it? Looks good to me just wondering if theres something I'm missing...

www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Main_Page

#1
11/11/2006 (12:01 pm)
I've never used Bullet, but I've heard good things about it from many people. There is also TrueAxis, which is supposed to be pretty portable: trueaxis.com/. Don't know if you heard, but Physx is now free for commercial use, so thats another viable option.