Cursor or Mouse:-)
by Wolfgang Kurz · in Torque Game Engine · 11/04/2006 (12:37 am) · 1 replies
Hello everyone:-)
i have this in my code
which turns the cursor off no matter what i put for the "0"
i did bind some functionality to the mouse which works fine
but now if i remove this line
i get a cursor but the mouse buttons dont respond anymore:-(
the wierd thing is the mousewheel and the mouse movement still works as the cursor is actually moving its just the buttons that wont work
do i have to change soemthing in my bind?
anyone able to tell me how to fix this please?
i have this in my code
new GameTSCtrl(PlayerInterface) {
profile = "GuiContentProfile";
noCursor = "0";
};which turns the cursor off no matter what i put for the "0"
i did bind some functionality to the mouse which works fine
but now if i remove this line
noCursor = "0";
i get a cursor but the mouse buttons dont respond anymore:-(
the wierd thing is the mousewheel and the mouse movement still works as the cursor is actually moving its just the buttons that wont work
do i have to change soemthing in my bind?
anyone able to tell me how to fix this please?
Torque Owner Wolfgang Kurz
i added these:
function GuiRTSTSCtrl:::onMouseDown(%this, %isDragSelect, %obj, %x, %y, %z) { echo("left clicked on"); } function GuiRTSTSCtrl::onRightMouseDown(%this, %obj, %x, %y, %z) { echo("right clicked on"); } function GuiRTSTSCtrl:::onMouseUp(%this, %isDragSelect, %obj, %x, %y, %z) { echo("Release"); }but i cant find a function to catch if the right or center button of the mouse was released
i found this function in guiplayerview.cc but dont know how to access it from script
//------------------------------------------------------------------------------ void GuiPlayerView::onRightMouseUp( const GuiEvent &/*event*/ ) { mouseUnlock(); mMouseState = None; }since this didnt work:
function GuiRTSTSCtrl:::onRightMouseUp(%this, %isDragSelect, %obj, %x, %y, %z) { echo("Release"); }anyone know this please?